Feel the power as you drive some of the world?s mightiest machines on railroads across the globe.
#TRAIN SIMULATOR 2013 PART 1 SIMULATOR#
![train simulator 2013 part 1 train simulator 2013 part 1](https://s1.gaming-cdn.com/images/products/5742/orig/game-steam-train-simulator-2020-cover.jpg)
Fade In Time - Time in minutes that the sprite and additive lighting colour fade in.top right UV - bottom left UV) of 0.33 x 1 would draw a sprite 165 x 500m. The scale is used to multiply this to the right size for the world, i.e. Scale - The sprite texture is assumed to be 1m2.Top Right UV - As above, for the top right UV coordinate.Note that the top of a texture is 0 and the bottom is 1, so the true bottom left of the texture is (0, 1). Bottom Left UV - The bottom left UV coordinate to use of the texture.Texture ID - An ACE file texture for the sprite.A value of about 0.002 is good for a lightning flash. Duration - How long the location event should last in minutes.Additive Lighting Colour - Values of red, green and blue (alpha is ignored) to add.Can be used for screen flashes for lightning. Additive Lighting - True if the location event should add to the ambient light of the world, sky and fog.If “Follow Terrain” is true, then this is used to offset the sprite from ground level, otherwise, it is used to offset the sprite from a height of 0. Height Offset - How much to offset the sprite.Follow Terrain - True if the sprite should move across the surface of the terrain.For a stationary sprite, just copy the initial long / lat values. The sprite will move to this location in a linear motion. Target Long / Lat - The target location.Initial Long / Lat - The initial location in the world to draw a sprite.This control value is flipped between 1 and 0 when the event triggers to allow a one-shot sound to be set up. Audio Controller Name - A name for a control in the blueprint’s audio control.Delay - How many minutes to pass before this location event occurs.Not required, but makes the location event more obvious for what it is in the blueprint editor.
![train simulator 2013 part 1 train simulator 2013 part 1](https://i.ytimg.com/vi/wibk3ApyRXI/maxresdefault.jpg)
Name - Used entirely for reference purposes.Click a second highlighted point to complete addition of the ribbon.Click the highlighted point on the gantry to start selection.Select the required loft from the lofted object browser.
#TRAIN SIMULATOR 2013 PART 1 MANUAL#
Choose an option from the fly out without filtering to force full manual placement of a gantry.Right-click once to cancel the current selection and return to manual placement.Press SPACE to toggle between auto-validated gantry choices.Press TAB to toggle between available locations. The red line is the current track, the yellow selections indicate where an alternate route is available.
![train simulator 2013 part 1 train simulator 2013 part 1](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/items/24010/c4047b88e2896e39ffe5e5f2d0726e3fa3f085e7.jpg)
![train simulator 2013 part 1 train simulator 2013 part 1](https://m.media-amazon.com/images/I/81lyPmjOYGL._SL1500_.jpg)